Systems Thinking & Meaningful Challenges
Richard Garriott is a pioneering game designer, gifted world-builder, second-generation astronaut, arctic explorer – and ever-inspiring creative force. I first met Richard when I was teaching online community design at Stanford; half my class was in the Beta for Ultima Online, and I jumped in enthusiastically to learn the ropes. I ended up working with Richard, Raph Koster and their amazing crew of developers through the launch & growth of that early graphic MMO. Like many great game designers, Richard is a sophisticated systems thinker who sees the world through a unique lens that’s on full display in this far-ranging & fascinating conversation.