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Journey Design Services

Drive retention & build habits that stick

OUR PROMISE

Nail retention with Journey Design

Have you ever shipped a working version of your product – only to discover that that customers weren’t sticking around?

We’ve helped create high-retention hits like The Sims, Netflix, Tetris, Bejeweled, Rock Band, Replika and Ebay. Every one of these hits is built around a journey — a journey that engages the customer leveling up over time.

Journey Design is a system for building a high-retention product experience. If you want to validate ideas faster & build an experience that pulls customers back – you’re in the right place. 

Like having a world-class product designer in your pocket

Eugenia Kuyda

CEO, Replika.ai

Amy Jo has a refined, effective process for bringing new ideas to life

Blair Ethington

VP @ eBay

Amy Jo’s program & insights gave me practical, tangible design skills.

Gina Bianchini

CEO, Mighty Networks

SUCCESS STORIES

Trusted by startups, studios & leading brands

Journey Design uses techniques from the games industry, where the pace of innovation is relentless, and creating a great user experience is everything.

And guess what? The same methods that make games engaging can make your product irresistible & tip the scales towards success.

Teams at Disney, Netflix, Electronic Arts, Ubisoft, NYTimes & dozens of startups use Journey Design to boost retention & validate early-stage ideas faster.

Want details? Check out our Journey Design success stories.

You’ve got to find your own window of opportunity. This is your instruction manual.

Garry Tan

CEO, Y Combinator

PRODUCTS

Shiseido

We helped Shiseido fix retention, refine customer targeting & boost online sales for a new product

GAMES

Covet Fashion

We helped Crowdstar (now part of EA) design a hit mobile game that’s still going strong after 10+ years.

APPS

Replika

We helped AI chatbot Replika find their core audience, and boost long-term retention.

Want to validate ideas faster & get product breakthroughs? 

This program had invaluable impact on my product thinking – AND my product

Chris Swain

Professor @ USC Iovine and Young Academy

Want to use Jobs-To-Be-Done to build the right product? You’re in good hands with Amy Jo

Bob Moesta

Founder, ReWired Group

Game Thinking is WAY better than gamification. The more I learned, the more in love I fell with it

Jared Spool

Founder, Makers of Awesomeness

THE PROCESS

How we deliver results

After working with dozens of startups, we’ve learned that fastest way to  boost retention is to design a product journey based on customer needs, then validate your end-to-end Journey with lo-fi storyboards. To do this, you need to:

  • identify & recruit your ideal high-need customers
  • design a compelling customer journey & habit loop
  • prototype your ideas with no-code end-to-end Storyboards
  • test your ideas with ideal customers using those storyboards

But let’s face it — most teams don’t have the resources to do this. That’s why we created the Journey Design Sprint — a 4-Phase  process for designing & validating an engaging Product Journey. 

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1. DISCOVERY

Focus on your ICP & what they need

The first step is to find out whether there’s a real market for your product idea, and which customer needs or pain points you should address.

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2. DESIGN

Create an experience that fits their lifestyle

The next step is to design a highly engaging product journey, built on existing habits, that helps customers make consistent progress toward their goals.

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3. STORYBOARDING

Prototype your end-to-end Product Journey

To prototype & tune retention, prototype your end-to-end journey with storyboards. They complement your prototypes & help you spot broken moments before your users do.

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4. VALIDATION

Test your Product Journey alongside your prototypes

Once you’ve prototyped your journey, you can run playtests with your ICP & find out whether you’re on the right path. This allows you to spot the broken moments BEFORE your users do.

This program changed how we design; it delivers powerful insights fast

Kacie Hsu

Research Director @ EA

Finally, I have a method to track innovation projects & help my team build hits

George Ogbonnaya

VP @ First City Monument Bank

Game Thinking gets FAR better results for our clients than Gamification

Jaxton Cheah

Gamification Coach

WORK WITH US

Which level of service is right for you?

Build a high-retention journey for your product.

In the Journey Design Sprint, we’ll design, prototype & test your end-to-end product experience.

TIMELINE: 6-12 weeks

Get feedback & advice on your product journey

Our Journey Design Audit helps you build a high-retention journey with expert advice & feedback.

TIMELINE: 1-2 weeks

Level up your team with AI-powered design techniques

We offer public & private workshops with Amy Jo Kim, Ph.D. – game designer & startup coach.

TIMELINE: 1-2 days

WANT TO work with us?

Get in touch

Interested in our Journey Design services?  

Let’s chat & determine how we can help you succeed.

Got a specific question or request? 

Send us a quick message with your request and questions.

Who we are

Pleased to meet you 👋🏽

Amy Jo Kim

Amy Jo Kim

Game designer & startup coach

I’ve helped hundreds of product leaders bring ideas to life – co-designed Rock Band, The Sims, eBay, Covet Fashion, & Happify –  run & sold a venture-funded startup.

Now I help innovative teams & leaders find product/market fit faster & delight customers with high-retention products & games.

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Scott Kim

Educational game designer

I’m a game designer specializing in puzzles & education games. I created the puzzle modes on Tetris & Bejeweled as well as helped to create adaptive math game Mastering Math for education giant ABCmouse.com.

I’d love to help you build more entertaining & effective product & games.