Raph Koster is a leading expert in social gaming worlds. He’s best known for his work seminal MMOs like Ultima Online and Star Wars: Galaxies – and his influential book “A Theory of Fun” – a must-read if you want to understand the deep connection between games & learning. Raph is a multi-talented renaissance man – designer, artist, musician, and poet – someone who knows a LOT about bringing ideas to life. Listen in and get a shot of Raph’s relentless, inspiring creative energy.
- Game Design
- Season 1
- Season 2
- Season 3
- Season 4
- Season 5
- Season 6
- Season 7
- Systems Design
- Thought Leadership
Jon Radoff is the CEO of Disruptor Beam, an independent studio building social games for beloved brands like Game of Thrones and Star Trek. Jon combines a deep love for strategy games with a knack for innovation. He’s got great stories to tell about bringing iconic properties to life with rapid prototyping and early fan involvement. Tune in to find out what really goes on behind the scenes at a top independent game studio.
Tracy Fullerton is a player and maker of games. Her most recent game, “Walden”, puts you – the player – inside Thoreau’s Walden Pond experiment. Tracy runs the USC Digital Media and Games program – the top game design school in the country, according to the Princeton Review. We co-taught multi-player game design when that program was first getting started – and Tracy has gone on to train innovative designers like Jenova Chen – creator of Journey. She’s an accomplished and insightful designer and educator, and one of my all-time favorite people on the planet.
Blair Ethington is a product manager turned game creator – with a passion for numbers and a knack for innovation. At Crowdstar, she’s VP of Covet Fashion – a innovative mobile game with over 3 million monthly players who like to dress-up in real-world designer fashions – and then purchase those clothes in real life. I worked on Covet Fashion under Blair’s leadership – I learned a lot from her, and admire her greatly. Listen in and discover what Blair has learned about bringing hit products to life.
Today, we’ll be talking with one of my heroes – Dan Cook, pioneering co-op game designer, co-founder of Indie game studio Spry Fox, author of the legendary Lost Garden website, and a truly inspiring and insightful guy. Come along as Dan takes us on a whirlwind tour of indie game design life, remote collaboration, and the magic of small groups for getting things done.
Chelsea Howe wears many hats: indie game designer, community organizer of local game jams & QGCon, a Creative Director of Electronic Arts Mobile, creator of successful mobile games, and champion of underdogs and outsiders everywhere. She’s not afraid to speak her mind and cut to the chase – a woman after my own heart 🙂 She’s fascinated with the role of love in game design, and the submission to ritual that’s embedded in free-to-play gaming. Always stimulating and original, Chelsea is a force of nature – and a rising star in the gaming industry.
Jesse Schell is one of my favorite game designers and product leaders. His approach is fun, playful and enlightening – and his experience spans theme park design, interactive entertainment, educational games and juggling.
Come hear Jesse reveal the magical roots of his lifelong fascination with transformative entertainment, and take notes as he shares the powerful techniques that his team uses to prototype their games into existence.